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Any Season
About This Collection
Parallel Lines Matrix is designed for players comfortable in structured environment and in need of course management skills. Set of 28 activities are made for you if you tend to 'play it safe' and avoid any unnecessary risk taking.
Parallel Lines Matrix features both parallel and perpendicular movement in relation to the green, thus improving both distance control and aim/alignment skills. Parallel Ball Lines Matrix has multiple lines of balls parallel to the green and extending away from the green. You jump from line to line, thus switching angle of attack and distance to the hole - shot after shot. By doing so, you naturally practice distance control skills. You will be put in a position to adjust the aim, alignment, and visualize the shot anew, ball after ball.
Non-Competition Season
About This Collection
Perpendicular Piles Matrix is made for players in need of technique and distance control skills. Since 28 drills offer structure by design, players struggling with technique and distance control should try the drills in this Matrix.
Perpendicular Piles Matrix is made for players who are already skilled in accuracy, who know how to aim, and need distance control skills. You will move from pile of balls to the pile of balls perpendicularly to the green, thus focusing on distance control and technique.
Any Season
About This Collection
A selection of 28 activities, this matrix is designed primarily for aim/alignment and scoring skills. Parallel Piles Matrix offers a sense of structure to players in need of scoring and accuracy skills.
Since you will generally hit from the same distance in this Matrix, it breathes best results if you are already skilled with distance control. You will move in line with the green, randomly jump from pile to pile and approach the green from various angles. This Matrix is designed for players in need of structure, alignment skills and shot shaping skills.
Any Season
About This Collection
A collection of 28 drills designed primarily to improve distance control skills, aim/alignment skills and scoring skills. You will learn how to move freely from pile to pile and how to gain control in a chaotic environment.
This Matrix is a great choice for players who are comfortable in a chaotic environment, prone to taking risks and tend to pull off miracle shots on the course. You will find a plenty of dynamic movement around the green and a complete absence of stationary exercises. You will move from pile to pile in an arbitrary fashion, and hit every other shot from a different distance and a different angle. It is made for players in need of ball control skills.
Competition Season
About This Collection
Creative Multiplayer Matrix is made for a team looking to have fun and expand the repertoire of their shots. It consists of 39 activities, full of creative challenges with a touch of structure.
This Matrix is recommended for teams of all skill levels who want to break through the old practice habits. It is made to explore new possibilities, to discover and fine tune existing palette of shots, to prepare for serious competition and to constantly turn weaknesses into strengths.
Non-Competition Season
About This Collection
Made for golfers with wide dispersion who are in need of technique improvements. This selection of 28 drills concentrates movement up and down the ball line.
By design, ball lines in this Matrix support technique development while movement between them improves aim/alignment skills, precision skills, and distance control skills. Sporadic movement between the ball lines will give you variety of shots and occasional change of attack angle - exactly what swing development needs.
Non-Competition Season
About This Collection
Perpendicular Piles Matrix is made for players in need of technique and distance control skills. Since 28 drills offer structure by design, players struggling with technique and distance control should try the drills in this Matrix.
Perpendicular Piles Matrix is made for players who are already skilled in accuracy, who know how to aim, and need distance control skills. You will move from pile of balls to the pile of balls perpendicularly to the green, thus focusing on distance control and technique.
Non-Competition Season
About This Collection
Group of 39 drills, Classic Stationary Matrix comprises of stationary exercises designed to keep your mind occupied with technique development. This Matrix is robotic when it comes to movement around the course.
By default, you will remain in one place and work on swing development. It is designed solely for the period of non-competition - to prepare your technique skills for the competition season.
Any Season
About This Collection
Parallel Lines Matrix is designed for players comfortable in structured environment and in need of course management skills. Set of 28 activities are made for you if you tend to 'play it safe' and avoid any unnecessary risk taking.
Parallel Lines Matrix features both parallel and perpendicular movement in relation to the green, thus improving both distance control and aim/alignment skills. Parallel Ball Lines Matrix has multiple lines of balls parallel to the green and extending away from the green. You jump from line to line, thus switching angle of attack and distance to the hole - shot after shot. By doing so, you naturally practice distance control skills. You will be put in a position to adjust the aim, alignment, and visualize the shot anew, ball after ball.
Any Season
About This Collection
A selection of 28 activities, this matrix is designed primarily for aim/alignment and scoring skills. Parallel Piles Matrix offers a sense of structure to players in need of scoring and accuracy skills.
Since you will generally hit from the same distance in this Matrix, it breathes best results if you are already skilled with distance control. You will move in line with the green, randomly jump from pile to pile and approach the green from various angles. This Matrix is designed for players in need of structure, alignment skills and shot shaping skills.
Competition Season
About This Collection
Made for adventurers looking to have fun and expand the repertoire of their shots. A selection of 39 drills are full of creative challenges with a touch of structure. Use it to challenge yourself in creative ways.
This Matrix is recommended is made to break through the old practice habits, regardless of your skill level - for beginners who are exploring their possibilities, for intermediate golfers who are discovering and fine tuning their palette of shots, and for advanced players who are preparing for serious competition and constantly turning weaknesses into strengths.
Any Season
About This Collection
A set of 28 drills designed for fine tuning technique skills, especially aim and alignment. It improves distance control and is great for developing a feel for various situations around the green.
Optimal choice if you are struggling with precision, technique and distance control. Constant change of position makes you adapt to new situations from various attack angles. Furthermore, moving up and down the ball lines gives you enough room to work on 'technique oriented' and 'direction oriented' skills.
Any Season
About This Collection
A collection of 28 drills designed primarily to improve distance control skills, aim/alignment skills and scoring skills. You will learn how to move freely from pile to pile and how to gain control in a chaotic environment.
This Matrix is a great choice for players who are comfortable in a chaotic environment, prone to taking risks and tend to pull off miracle shots on the course. You will find a plenty of dynamic movement around the green and a complete absence of stationary exercises. You will move from pile to pile in an arbitrary fashion, and hit every other shot from a different distance and a different angle. It is made for players in need of ball control skills.
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Up to 5 players compete to stop a bump’n’run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines – 20 balls per line and stop bump’n’run shots inside 9 Stop Zones. Count the number of successful stops.
Hit – flop shot – two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines – 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines – 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines – 20 balls per line and stop bump’n’run shots inside quadrants. Count the number of successes.
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump’n’run shots close to multiple targets. Count the number of successes.
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines – 20 balls per line and stop bump’n’run shots close to multiple targets. Count the number of successes.
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines – 20 balls per line and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Hit – bump’n’run – two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots close to multiple targets. Count the number of successes.
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Up to 5 players compete to stop a bump’n’run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines – 20 balls per line and stop bump’n’run shots inside quadrants. Count the number of successes.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Bump’n’Run | Perpendicular Piles | Quadrants
Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Up to 5 players hit – flop shot – two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Up to 5 players hit – flop shot – two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Up to 5 players compete to land a pitch shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
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